DayZ 1.29
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◆ OnGamepadConnected()

void Input::OnGamepadConnected ( int gamepad)
inlineprivate

callback that is fired when a new gamepad is connected

См. определение в файле input.c строка 261

262 {
263 if (!g_Game)
264 return;
265
266 #ifdef PLATFORM_PS4
267 BiosUser user;
268 GetGamepadUser( gamepad, user );
269 if (user && user == g_Game.GetUserManager().GetSelectedUser())
270 {
271 SelectActiveGamepad(gamepad);
272 Mission mission = g_Game.GetMission();
273 if (mission)
274 mission.GetOnInputDeviceConnected().Invoke(EUAINPUT_DEVICE_CONTROLLER); //only for PS, xbox handles it on identification
275 }
276 #endif
277
278 #ifdef PLATFORM_XBOX
279 if (gamepad == g_Game.GetPreviousGamepad())
280 {
281 SelectActiveGamepad(g_Game.GetPreviousGamepad());
282 Mission mission = g_Game.GetMission();
283 if (mission)
284 mission.GetOnInputDeviceConnected().Invoke(EUAINPUT_DEVICE_CONTROLLER); //only for PS, xbox handles it on identification
285 }
286 #endif
287 }
DayZGame g_Game
Определения DayZGame.c:3942
Mission mission
Определения DisplayStatus.c:28
proto void GetGamepadUser(int gamepad, out BiosUser user)
proto native void SelectActiveGamepad(int gamepad)
ScriptInvoker GetOnInputDeviceConnected()
Определения gameplay.c:866
proto void Invoke(void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
invoke call on all inserted methods with given arguments

Перекрестные ссылки g_Game, GetGamepadUser(), mission и SelectActiveGamepad().