DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ OnGamepadConnected()

void Input::OnGamepadConnected ( int gamepad)
inlineprivate

callback that is fired when a new gamepad is connected

См. определение в файле input.c строка 253

254 {
255 if (!g_Game)
256 return;
257
258 #ifdef PLATFORM_PS4
259 BiosUser user;
260 GetGamepadUser( gamepad, user );
261 if (user && user == GetGame().GetUserManager().GetSelectedUser())
262 {
263 SelectActiveGamepad(gamepad);
264 if (GetGame().GetMission())
265 GetGame().GetMission().GetOnInputDeviceConnected().Invoke(EUAINPUT_DEVICE_CONTROLLER); //only for PS, xbox handles it on identification
266 }
267 #endif
268
269 #ifdef PLATFORM_XBOX
270 if (gamepad == g_Game.GetPreviousGamepad())
271 {
272 SelectActiveGamepad(g_Game.GetPreviousGamepad());
273 if (GetGame().GetMission())
274 GetGame().GetMission().GetOnInputDeviceConnected().Invoke(EUAINPUT_DEVICE_CONTROLLER); //only for PS, xbox handles it on identification
275 }
276 #endif
277 }
DayZGame g_Game
Определения DayZGame.c:3868
proto native Mission GetMission()
proto void GetGamepadUser(int gamepad, out BiosUser user)
proto native void SelectActiveGamepad(int gamepad)
ScriptInvoker GetOnInputDeviceConnected()
Определения gameplay.c:867
proto void Invoke(void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
invoke call on all inserted methods with given arguments
proto native CGame GetGame()

Перекрестные ссылки g_Game, GetGame(), GetGamepadUser(), CGame::GetMission(), Mission::GetOnInputDeviceConnected(), ScriptInvoker::Invoke() и SelectActiveGamepad().