DayZ 1.28
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◆ OnGamepadConnected()

void Input::OnGamepadConnected ( int gamepad)
inlineprivate

callback that is fired when a new gamepad is connected

См. определение в файле input.c строка 261

262 {
263 if (!g_Game)
264 return;
265
266 #ifdef PLATFORM_PS4
267 BiosUser user;
268 GetGamepadUser( gamepad, user );
269 if (user && user == GetGame().GetUserManager().GetSelectedUser())
270 {
271 SelectActiveGamepad(gamepad);
272 if (GetGame().GetMission())
273 GetGame().GetMission().GetOnInputDeviceConnected().Invoke(EUAINPUT_DEVICE_CONTROLLER); //only for PS, xbox handles it on identification
274 }
275 #endif
276
277 #ifdef PLATFORM_XBOX
278 if (gamepad == g_Game.GetPreviousGamepad())
279 {
280 SelectActiveGamepad(g_Game.GetPreviousGamepad());
281 if (GetGame().GetMission())
282 GetGame().GetMission().GetOnInputDeviceConnected().Invoke(EUAINPUT_DEVICE_CONTROLLER); //only for PS, xbox handles it on identification
283 }
284 #endif
285 }
DayZGame g_Game
Определения DayZGame.c:3868
proto native Mission GetMission()
proto void GetGamepadUser(int gamepad, out BiosUser user)
proto native void SelectActiveGamepad(int gamepad)
ScriptInvoker GetOnInputDeviceConnected()
Определения gameplay.c:867
proto void Invoke(void param1=NULL, void param2=NULL, void param3=NULL, void param4=NULL, void param5=NULL, void param6=NULL, void param7=NULL, void param8=NULL, void param9=NULL)
invoke call on all inserted methods with given arguments
proto native CGame GetGame()

Перекрестные ссылки g_Game, GetGame(), GetGamepadUser(), CGame::GetMission(), Mission::GetOnInputDeviceConnected(), ScriptInvoker::Invoke() и SelectActiveGamepad().