callback that is fired when mouse is disconnected does not fire on PC - mouse/keyboard assumed to always be connected
См. определение в файле input.c строка 392
393 {
395 return;
396
399 {
400 DayZLoadState state =
g_Game.GetLoadState();
401 if (state != DayZLoadState.MAIN_MENU_START && state != DayZLoadState.MAIN_MENU_USER_SELECT)
402 {
403 g_Game.GetMission().GetOnInputDeviceDisconnected().Invoke(EUAINPUT_DEVICE_MOUSE);
404 }
405 }
406 }
Перекрестные ссылки g_Game и UpdateConnectedInputDeviceList().