57 {
58 super.OnFinishProgressServer(action_data);
59
61 baseBuilding.CreateConstructionKitInHands(action_data.m_Player);
62 baseBuilding.DestroyConstruction();
63
64 if (baseBuilding.GetFoldSoundset() != string.Empty)
65 baseBuilding.StartItemSoundServer(SoundConstants.ITEM_FOLD);
66 if (baseBuilding)
67 baseBuilding.StopItemSoundServer(SoundConstants.ITEM_FOLD_LOOP);
68 }