DayZ 1.28
DayZ Explorer by KGB
 
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◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

См. определение в файле ActionFoldBaseBuildingObject.c строка 56

57 {
58 super.OnFinishProgressServer(action_data);
59
60 BaseBuildingBase baseBuilding = BaseBuildingBase.Cast(action_data.m_Target.GetObject());
61 baseBuilding.CreateConstructionKitInHands(action_data.m_Player);
62 baseBuilding.DestroyConstruction();
63
64 if (baseBuilding.GetFoldSoundset() != string.Empty)
65 baseBuilding.StartItemSoundServer(SoundConstants.ITEM_FOLD);
66 if (baseBuilding)
67 baseBuilding.StopItemSoundServer(SoundConstants.ITEM_FOLD_LOOP);
68 }
Определения Fence.c:2

Перекрестные ссылки ActionData.