Перечисления | |
| enum | EMeleeHitType {  NONE = -1 , LIGHT , HEAVY , SPRINT , KICK , FINISHER_LIVERSTAB , FINISHER_NECKSTAB , FINISHER_GENERIC , WPN_HIT , WPN_HIT_BUTTSTOCK , WPN_STAB , WPN_STAB_FINISHER }  | 
Переменные | |
| enum EMeleeHitType | TARGETING_ANGLE_NORMAL = 30.0 | 
| Target selection settings.   | |
| const float | TARGETING_ANGLE_SPRINT = 15.0 | 
| Second Pass: Half angle of cone during sprint.   | |
| const float | TARGETING_MIN_HEIGHT = -2.0 | 
| Second Pass: How deep the cone goes in meters from player position.   | |
| const float | TARGETING_MAX_HEIGHT = 2.0 | 
| Second Pass: How high the cone goes in meters from player position.   | |
| const float | TARGETING_RAY_RADIUS_EX = 0.5 | 
| Second Pass: Max distance from ray projected from player looking direction.   | |
| const float | TARGETING_RAY_RADIUS = 0.25 | 
| DEPRECATED: "HitZoneSelection".   | |
| const float | TARGETING_RAY_DIST = 5.0 | 
| DEPRECATED: "HitZoneSelection".   | |
| const float | TARGETING_RAY_DIST_SHORT = 2.0 | 
| DEPRECATED: "HitZoneSelection".   | |
| const float | RANGE_EXTENDER_NORMAL = 0.65 | 
| General range extension.   | |
| const float | RANGE_EXTENDER_SPRINT = 1.35 | 
| General range extension while in sprint.   | |
| const string | DEFAULT_HIT_ZONE = "Torso" | 
| DEPRECATED: "HitZoneSelection".   | |
| ref MeleeTargeting | m_MeleeTargeting | 
| Target selecting "component".   | |
| Object | m_TargetObject | 
| Targets - types.   | |
| EMeleeTargetType | m_TargetType | 
| DEPRECATED: Was added but never used..?   | |
| ref array< Object > | m_AllTargetObjects | 
| All potential targets found during most recent TargetSelection.   | |
| ref array< typename > | m_TargetableObjects | 
| Typenames of all directly/preferred targetable objects (1st Pass + 2nd Pass)   | |
| ref array< typename > | m_NonAlignableObjects | 
| Typenames of objects that can be targeted, but are not a priority (3rd Pass)   | |
| ref array< string > | m_BlacklistedDamageZones | 
| List of blacklisted damage zone names (cannot use indices due to the possible changes when p3d components are recalculated)   | |
| DayZPlayerImplement | m_DZPlayer | 
| Parent.   | |
| InventoryItem | m_Weapon | 
| Weapons - cache.   | |
| int | m_WeaponMode | 
| WeaponMode used during most recent Update.   | |
| float | m_WeaponRange | 
| WeaponRange used during most recent Update.   | |
| bool | m_ForceUntargetable | 
| Misc - cache.   | |
| bool | m_SprintAttack | 
| If most recent attack was a sprint attack.   | |
| bool | m_WasHit | 
| If most recent attack was.   | |
| vector | m_RayStart | 
| Start position of most recent HitZoneSelectionRaycast.   | |
| vector | m_RayEnd | 
| End position of most recent HitZoneSelectionRaycast.   | |
| vector | m_RayEndShort | 
| DEPRECATED: "HitZoneSelection".   | |
| EMeleeHitType | m_HitType | 
| Hit type of the most recent attack.   | |
| int | m_HitZoneIdx | 
| Hit result - cache.   | |
| int | m_FinisherType | 
| string | m_HitZoneName | 
| Most recent target HitZone name.   | |
| vector | m_HitPositionWS | 
| Most recent target position.   | |
| int | m_DebugForcedFinisherType |