96 {
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112 #ifdef DIAG_DEVELOPER
114 #endif
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133 }
bool m_SprintAttack
If most recent attack was a sprint attack.
bool m_WasHit
If most recent attack was.
ref array< string > m_BlacklistedDamageZones
List of blacklisted damage zone names (cannot use indices due to the possible changes when p3d compon...
ref MeleeTargeting m_MeleeTargeting
Target selecting "component".
ref array< Object > m_AllTargetObjects
All potential targets found during most recent TargetSelection.
DayZPlayerImplement m_DZPlayer
Parent.
ref array< typename > m_NonAlignableObjects
Typenames of objects that can be targeted, but are not a priority (3rd Pass)
Object m_TargetObject
Targets - types.
vector m_HitPositionWS
Most recent target position.
int m_DebugForcedFinisherType
ref array< typename > m_TargetableObjects
Typenames of all directly/preferred targetable objects (1st Pass + 2nd Pass)
EMeleeTargetType m_TargetType
DEPRECATED: Was added but never used..?
int m_HitZoneIdx
Hit result - cache.
string m_HitZoneName
Most recent target HitZone name.
Base native class for all motorized wheeled vehicles.
Result for an object found in CGame.IsBoxCollidingGeometryProxy.