Store target into input packet
См. определение в файле DayZPlayerImplementMeleeCombat.c строка 220
221 {
222 Reset(weapon, hitMask, wasHitEvent);
223
224 #ifndef SERVER
226 {
227
228 return;
229 }
230
233
236 {
244 }
245 #endif
246 }
EntityAI GetTargetEntity()
Object m_TargetObject
Targets - types.
vector m_HitPositionWS
Most recent target position.
int m_HitZoneIdx
Hit result - cache.
void SetFinisherType(int pFinisherType)
int TrySelectFinisherType(InventoryItem weapon, EntityAI target)
General condition for finisher attacks.
proto bool Write(void value_out)
proto native CGame GetGame()
Перекрестные ссылки ScriptInputUserData::CanStoreInputUserData(), GetGame(), GetTargetEntity(), INPUT_UDT_MELEE_TARGET, m_FinisherType, m_HitPositionWS, m_HitZoneIdx, m_TargetObject, Reset(), ScriptInputUserData::Send(), SetFinisherType(), TargetSelection(), TrySelectFinisherType() и Serializer::Write().