489 {
491 {
495 };
496
498 }
499
500 if (!weapon || !weapon.GetValidFinishers() || weapon.GetValidFinishers().Count() == 0)
501 {
503 }
504
507 return weapon.GetValidFinishers()[idx];
508 }
DayZPlayerImplement m_DZPlayer
Parent.
int m_DebugForcedFinisherType
Result for an object found in CGame.IsBoxCollidingGeometryProxy.
static proto float Lerp(float a, float b, float time)
Linearly interpolates between 'a' and 'b' given 'time'.
static proto float Round(float f)
Returns mathematical round of value.