193 {
201
202 #ifdef DIAG_DEVELOPER
204 #endif
206 }
float GetWeaponRange(InventoryItem weapon, int weaponMode)
bool m_SprintAttack
If most recent attack was a sprint attack.
int m_WeaponMode
WeaponMode used during most recent Update.
bool m_WasHit
If most recent attack was.
ref array< Object > m_AllTargetObjects
All potential targets found during most recent TargetSelection.
int SelectWeaponMode(InventoryItem weapon)
float m_WeaponRange
WeaponRange used during most recent Update.
EMeleeHitType m_HitType
Hit type of the most recent attack.
EMeleeTargetType m_TargetType
DEPRECATED: Was added but never used..?
InventoryItem m_Weapon
Weapons - cache.