27 super.InitActionComponent();
void ActionInteractBase()
void ActionInteractLoopBase()
override void CreateActionComponent()
override void InitActionComponent()
void Do(ActionData action_data, int state)
DayZPlayerConstants
defined in C++
proto native void EnableCancelCondition(bool pEnable)
static const int STATE_LOOP_LOOP
proto native int GetState()
returns one of STATE_...
static const int STATE_LOOP_LOOP2
proto native bool DefaultCancelCondition()
system implemented cancel condition (now raise or sprint cancels action)