DayZ 1.30
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◆ OnFinishProgressServer()

override void OnFinishProgressServer ( ActionData action_data)

См. определение в файле ActionDrinkWellContinuous.c строка 74

75 {
76 Param1<float> nacdata = Param1<float>.Cast(action_data.m_ActionComponent.GetACData());
77 if (nacdata)
78 {
79 PlayerConsumeData consumeData = new PlayerConsumeData();
80 consumeData.m_Type = EConsumeType.ENVIRO_WELL;
81 consumeData.m_Amount = UAQuantityConsumed.DRINK;
82 consumeData.m_Source = null;
83 consumeData.m_Agents = action_data.m_Player.GetBloodyHandsPenaltyAgents();
84 consumeData.m_LiquidType = LIQUID_CLEANWATER;
85
86 action_data.m_Player.Consume(consumeData);
87 }
88 }
EConsumeType
Определения EConsumeType.c:2
PlayerBase m_Player
Определения ActionBase.c:40
ref CABase m_ActionComponent
Определения ActionBase.c:37
Param GetACData()
Определения CABase.c:48
EConsumeType m_Type
Определения PlayerConsumeData.c:8
float m_Amount
Определения PlayerConsumeData.c:3
int m_LiquidType
Определения PlayerConsumeData.c:5
int m_Agents
Определения PlayerConsumeData.c:4
ItemBase m_Source
Определения PlayerConsumeData.c:7
const float DRINK
Определения ActionConstants.c:14
const int LIQUID_CLEANWATER
Определения 3_Game/DayZ/constants.c:591

Перекрестные ссылки UAQuantityConsumed::DRINK, CABase::GetACData(), LIQUID_CLEANWATER, ActionData::m_ActionComponent, PlayerConsumeData::m_Agents, PlayerConsumeData::m_Amount, PlayerConsumeData::m_LiquidType, ActionData::m_Player, PlayerConsumeData::m_Source и PlayerConsumeData::m_Type.