class DayZCreatureAnimInterface RegisterAnimationEvent(string event_name, string function_name)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void SetCommand(int command_uid)
SoundOnVehicle m_SoundObject
override void CreateConditionComponents()
override int GetActionCategory()
override bool MainItemAlwaysInHands()
void ActionInteractBase()
override bool UseMainItem()
string GetHUDCursorIcon()
override void InitActionComponent()
override void EndActionComponent()
override void CreateActionComponent()
void AnimatedActionBase()
static void ActionLog(string message=LOG_DEFAULT, string plugin=LOG_DEFAULT, string author=LOG_DEFAULT, string label=LOG_DEFAULT, string entity=LOG_DEFAULT)
static bool IsActionLogEnable()
DayZPlayerConstants
defined in C++