219 {
220 if (super.SetupAction(player, target, item, action_data, extra_data))
221 {
222 if (!
g_Game.IsDedicatedServer())
223 {
225 }
226
228 return true;
229 }
230
231 return false;
232 }
void ComposeBuildActionDataClient(PlayerBase player, ActionTarget target, ItemBase item, out ActionData action_data, Param extra_data=NULL)
void SetBuildingAnimationEx(PlayerBase player, ActionTarget target, ItemBase item, ActionData action_data, Param extra_data=NULL)