DayZ 1.27
DayZ Explorer by KGB
 
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Файл Trap_LandMine.c

См. исходные тексты.

Перечисления

enum  SoundTypeMine { DISARMING = 0 }
 

Функции

void LandMineTrap ()
 
void ~LandMineTrap ()
 
override void StartActivate (PlayerBase player)
 
override void OnActivatedByItem (notnull ItemBase item)
 Called when this item is activated by other.
 
override void OnActivate ()
 
override bool CanExplodeInFire ()
 
override void OnUpdate (EntityAI victim)
 
override void OnSteppedOn (EntityAI victim)
 
override void OnSteppedOut (EntityAI victim)
 
void OnServerSteppedOn (Object obj, string damageZone)
 
void DeleteThis ()
 
override void OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner)
 
override void EEKilled (Object killer)
 
void PlaySoundActivate ()
 
override void Explode (int damageType, string ammoType="")
 
override bool CanBeDisarmed ()
 
override void OnRPC (PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)
 
void PlayDisarmingLoopSound ()
 
void StopDisarmingLoopSound ()
 
override void OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0")
 
override bool IsDeployable ()
 
override string GetLoopDeploySoundset ()
 
override void SetActions ()
 

Переменные

enum SoundTypeMine m_TimerLoopSound
 
ref EffectSound m_SafetyPinSound
 
ref EffectSound m_DisarmingLoopSound
 
ref Timer m_DeleteTimer
 
const int BROKEN_LEG_PROB = 90
 
const int BLEED_SOURCE_PROB = 50
 
const int MAX_BLEED_SOURCE = 1