Перечисления | |
| enum | SoundTypeMine { DISARMING = 0 } |
Функции | |
| void | LandMineTrap () |
| void | ~LandMineTrap () |
| override void | StartActivate (PlayerBase player) |
| override void | OnActivatedByItem (notnull ItemBase item) |
| Called when this item is activated by other. | |
| override void | OnActivate () |
| override bool | CanExplodeInFire () |
| override void | OnUpdate (EntityAI victim) |
| override void | OnSteppedOn (EntityAI victim) |
| override void | OnSteppedOut (EntityAI victim) |
| void | OnServerSteppedOn (Object obj, string damageZone) |
| void | DeleteThis () |
| override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) |
| override void | EEKilled (Object killer) |
| void | PlaySoundActivate () |
| override void | Explode (int damageType, string ammoType="") |
| override bool | CanBeDisarmed () |
| override void | OnRPC (PlayerIdentity sender, int rpc_type, ParamsReadContext ctx) |
| void | PlayDisarmingLoopSound () |
| void | StopDisarmingLoopSound () |
| override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
| override bool | IsDeployable () |
| override string | GetLoopDeploySoundset () |
| override void | SetActions () |
Переменные | |
| enum SoundTypeMine | m_TimerLoopSound |
| ref EffectSound | m_SafetyPinSound |
| ref EffectSound | m_DisarmingLoopSound |
| ref Timer | m_DeleteTimer |
| const int | BROKEN_LEG_PROB = 90 |
| const int | BLEED_SOURCE_PROB = 50 |
| const int | MAX_BLEED_SOURCE = 1 |