Перечисления | |
enum | SoundTypeMine { DISARMING = 0 } |
Функции | |
void | LandMineTrap () |
void | ~LandMineTrap () |
override void | StartActivate (PlayerBase player) |
override void | OnActivatedByItem (notnull ItemBase item) |
Called when this item is activated by other. | |
override void | OnActivate () |
override bool | CanExplodeInFire () |
override void | OnUpdate (EntityAI victim) |
override void | OnSteppedOn (EntityAI victim) |
override void | OnSteppedOut (EntityAI victim) |
void | OnServerSteppedOn (Object obj, string damageZone) |
void | DeleteThis () |
override void | OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner) |
override void | EEKilled (Object killer) |
void | PlaySoundActivate () |
override void | Explode (int damageType, string ammoType="") |
override bool | CanBeDisarmed () |
override void | OnRPC (PlayerIdentity sender, int rpc_type, ParamsReadContext ctx) |
void | PlayDisarmingLoopSound () |
void | StopDisarmingLoopSound () |
override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
override bool | IsDeployable () |
override string | GetLoopDeploySoundset () |
override void | SetActions () |
Переменные | |
enum SoundTypeMine | m_TimerLoopSound |
ref EffectSound | m_SafetyPinSound |
ref EffectSound | m_DisarmingLoopSound |
ref Timer | m_DeleteTimer |
const int | BROKEN_LEG_PROB = 90 |
const int | BLEED_SOURCE_PROB = 50 |
const int | MAX_BLEED_SOURCE = 1 |