247 {
248 super.OnRPC(sender, rpc_type, ctx);
249
250 Param1<bool> p = new Param1<bool>(false);
251
253 return;
254
255 bool play = p.param1;
256 switch (rpc_type)
257 {
259 if (play)
261 else
263
264 break;
265 }
266 }
void PlayDisarmingLoopSound()
void StopDisarmingLoopSound()
proto bool Read(void value_in)