45 {
46 super.StartActivate(player);
47
48 if (!
GetGame().IsDedicatedServer())
49 {
51 {
54 }
55
58 }
59 }
ref EffectSound m_SafetyPinSound
enum SoundTypeMine m_TimerLoopSound
static EffectSound PlaySound(string sound_set, vector position, float play_fade_in=0, float stop_fade_out=0, bool loop=false)
Create and play an EffectSound.
Manager class for managing Effect (EffectParticle, EffectSound)
proto native CGame GetGame()
class JsonUndergroundAreaTriggerData GetPosition