Manages eye veins effects. Подробнее...
Граф наследования:GameplayEffectsMetaDataEyeVeins:Защищенные члены | |
| void | ~GameplayEffectsMetaDataEyeVeins () |
| override void | Init (array< ref Widget > input, int type, Widget layout_root, int user_override=-1) |
| override bool | HasDefinedHandle () |
| override bool | DataInitialized () |
| override void | Update (float timeSlice=0, Param p=null, int handle=-1) |
| void | UpdateVeins (float dt) |
| void | SetVeinsAmount (float amount, float timeSlice) |
| void | SetIrritation (float amount, float timeSlice) |
| void | SetVeinsColor () |
| override void | UpdateVisibility (bool state) |
| override void | ForceStop () |
| stops and re-sets indicators and images even out of sequence. Should still be tied to the 'player' update, though! | |
Защищенные данные | |
| const float | TOP_PART_IRRITATION_MIN_Y_POSITION = -512 |
| const float | TOP_PART_IRRITATION_MAX_Y_POSITION = 0 |
| [px] | |
| const float | BOTTOM_PART_IRRITATION_MIN_Y_POSITION = -512 |
| [px] | |
| const float | BOTTOM_PART_IRRITATION_MAX_Y_POSITION = 0 |
| [px] | |
| bool | m_Initialized |
| [px] | |
| bool | m_Visible |
| bool | m_IsActive |
| overall visibility | |
| float | m_Amount |
| float | m_TargetAmount = 0.0 |
| float | m_CurrentAmount = 0.0 |
| Widget | m_EyeFrame |
| ImageWidget | m_TopPartIrritation |
| ImageWidget | m_BottomPartIrritation |
| ImageWidget | m_VeinsLayer |
| int | m_LidsColorCorrection |
| int | m_VeinsColorCorrection |
Статические защищенные данные | |
| static float | m_MaskSmoothVelocity [1] |
| static float | m_TransitionWidthSmoothVelocity [1] |
Manages eye veins effects.
См. определение в файле GEWidgetsMetaDataEyeVeins.c строка 2