DayZ 1.27
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◆ CalculateSeverity()

int GameplayEffectsData::CalculateSeverity ( float flow_modifier)
inlineprotected

См. определение в файле GEWidgetsMetaDataBleeding.c строка 99

100 {
101 switch (flow_modifier)
102 {
103 case PlayerConstants.BLEEDING_SOURCE_FLOW_MODIFIER_LOW:
104 return BleedingIndicationConstants.INDICATOR_SEVERITY_LOW;
105
106 case PlayerConstants.BLEEDING_SOURCE_FLOW_MODIFIER_MEDIUM:
107 return BleedingIndicationConstants.INDICATOR_SEVERITY_MEDIUM;
108
109 case PlayerConstants.BLEEDING_SOURCE_FLOW_MODIFIER_HIGH:
110 return BleedingIndicationConstants.INDICATOR_SEVERITY_HIGH;
111 }
112 return BleedingIndicationConstants.INDICATOR_SEVERITY_LOW;
113 }

Перекрестные ссылки PlayerConstants::BLEEDING_SOURCE_FLOW_MODIFIER_HIGH, PlayerConstants::BLEEDING_SOURCE_FLOW_MODIFIER_LOW, PlayerConstants::BLEEDING_SOURCE_FLOW_MODIFIER_MEDIUM, BleedingIndicationConstants::INDICATOR_SEVERITY_HIGH, BleedingIndicationConstants::INDICATOR_SEVERITY_LOW и BleedingIndicationConstants::INDICATOR_SEVERITY_MEDIUM.

Используется в RegisterBleedingIndicatorInstance().