DayZ 1.27
DayZ Explorer by KGB
 
Загрузка...
Поиск...
Не найдено

◆ Init()

override void GameplayEffectsData::Init ( array< ref Widget > input,
int type,
Widget layout_root,
int user_override = -1 )
inlineprotected

См. определение в файле GEWidgetsMetaDataBleeding.c строка 26

27 {
28 super.Init(input, type, layout_root, user_override);
29
30 m_WidgetArray.ShuffleArray(); //shuffles order of the widgets on every init
31 m_ImageWidgetCount = m_WidgetArray.Count();
32 m_BloodDropsFrame = m_LayoutRoot.FindAnyWidgetById(EffectWidgetsTypes.BLEEDING_LAYER);
33 m_Visible = g_Game.GetProfileOption(EDayZProfilesOptions.BLEEDINGINDICATION);
35 m_LastDropIdx = -1;
37
38 BuildProbabilityData(BleedingIndicationConstants.INDICATOR_SEVERITY_LOW,BleedingIndicationConstants.SEQUENCE_DROP_AVERAGE_LOW);
39 BuildProbabilityData(BleedingIndicationConstants.INDICATOR_SEVERITY_MEDIUM,BleedingIndicationConstants.SEQUENCE_DROP_AVERAGE_MEDIUM);
40 BuildProbabilityData(BleedingIndicationConstants.INDICATOR_SEVERITY_HIGH,BleedingIndicationConstants.SEQUENCE_DROP_AVERAGE_HIGH);
42 }
DayZGame g_Game
Определения DayZGame.c:3868
EDayZProfilesOptions
Определения EDayZProfilesOptions.c:2
void BuildProbabilityData(int severity, float frequency)
Определения GEWidgetsMetaDataBleeding.c:221
void BuildPositioningData()
Определения GEWidgetsMetaDataBleeding.c:248
int m_LastPositionFrameUsed
Определения GEWidgetsMetaDataBleeding.c:16
Widget m_BloodDropsFrame
Определения GEWidgetsMetaDataBleeding.c:14

Перекрестные ссылки BuildPositioningData(), BuildProbabilityData(), g_Game, BleedingIndicationConstants::INDICATOR_SEVERITY_HIGH, BleedingIndicationConstants::INDICATOR_SEVERITY_LOW, BleedingIndicationConstants::INDICATOR_SEVERITY_MEDIUM, m_BloodDropsFrame, m_ImageWidgetCount, m_LastDropIdx, m_LastPositionFrameUsed, m_Visible, BleedingIndicationConstants::SEQUENCE_DROP_AVERAGE_HIGH, BleedingIndicationConstants::SEQUENCE_DROP_AVERAGE_LOW и BleedingIndicationConstants::SEQUENCE_DROP_AVERAGE_MEDIUM.

Используется в GameplayEffectWidgets_base::CreateHandledClass().