См. определение в файле GEWidgetsMetaDataBleeding.c строка 26
27 {
28 super.Init(input, type, layout_root, user_override);
29
30 m_WidgetArray.ShuffleArray();
32 m_BloodDropsFrame = m_LayoutRoot.FindAnyWidgetById(EffectWidgetsTypes.BLEEDING_LAYER);
37
38 BuildProbabilityData(BleedingIndicationConstants.INDICATOR_SEVERITY_LOW,BleedingIndicationConstants.SEQUENCE_DROP_AVERAGE_LOW);
39 BuildProbabilityData(BleedingIndicationConstants.INDICATOR_SEVERITY_MEDIUM,BleedingIndicationConstants.SEQUENCE_DROP_AVERAGE_MEDIUM);
40 BuildProbabilityData(BleedingIndicationConstants.INDICATOR_SEVERITY_HIGH,BleedingIndicationConstants.SEQUENCE_DROP_AVERAGE_HIGH);
42 }
void BuildProbabilityData(int severity, float frequency)
void BuildPositioningData()
int m_LastPositionFrameUsed
Перекрестные ссылки BuildPositioningData(), BuildProbabilityData(), g_Game, BleedingIndicationConstants::INDICATOR_SEVERITY_HIGH, BleedingIndicationConstants::INDICATOR_SEVERITY_LOW, BleedingIndicationConstants::INDICATOR_SEVERITY_MEDIUM, m_BloodDropsFrame, m_ImageWidgetCount, m_LastDropIdx, m_LastPositionFrameUsed, m_Visible, BleedingIndicationConstants::SEQUENCE_DROP_AVERAGE_HIGH, BleedingIndicationConstants::SEQUENCE_DROP_AVERAGE_LOW и BleedingIndicationConstants::SEQUENCE_DROP_AVERAGE_MEDIUM.
Используется в GameplayEffectWidgets_base::CreateHandledClass().