33 if (!vehicle || vehicle.EngineIsOn())
36 return vehicle.CrewDriver() == player;
49 if (vehicle.GetNetworkMoveStrategy() == NetworkMoveStrategy.PHYSICS)
63 vehicle.EngineStart();
void CreateConditionComponents()
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
bool CanBeUsedInVehicle()
const int SOUND_IGNITION_DELAY
DEPRECATED.
static const float MINIMUM_BATTERY_ENERGY
const float ROUGH_SPECIALTY_WEIGHT
ActionStartEngineMotorbikeCB ActionContinuousBaseCB ActionStartEngineMotorbike()
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
void OnFinishProgress(ActionData action_data)
override void CreateActionComponent()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
void OnExecute(ActionData action_data)
proto native Transport GetTransport()
DayZPlayerInstanceType
defined in C++
DayZPlayerConstants
defined in C++