36 car.GetActionComponentNameList(target.GetComponentIndex(), selections);
38 foreach (
string selection : selections)
50 super.OnStartServer(action_data);
65 super.OnEndServer(action_data);
bool IsInReach(PlayerBase player, ActionTarget target, float maxDistance=1.0)
ref CCIBase m_ConditionItem
ref CCTBase m_ConditionTarget
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
override void OnStartServer(ActionData action_data)
void ActionAnimateCarSelection()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)
override void CreateConditionComponents()
override void OnEndServer(ActionData action_data)
ref ActionTarget m_Target
void ActionInteractBase()
override string GetAnimSourceFromSelection(string selection)
Super root of all classes in Enforce script.
DayZPlayerConstants
defined in C++
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
class array< Class T > TStringArray