45 {
46 EntityAI item_ingredient = action_data.m_MainItem;
47 EntityAI knife = action_data.m_Player.SpawnEntityOnGroundRaycastDispersed(
"BoneKnife");
48 action_data.m_MainItem.AddQuantity(-1);
49
50 MiscGameplayFunctions.TransferItemProperties(item_ingredient, knife);
51
52 }