22 Object targetObject = action_data.m_Target.GetObject();
29 fireplace.AddWetnessToFireplace(wetness);
void SetACData(Param units)
void MultiplyQuantityUsed(float coef)
override void CalcAndSetQuantity(ActionData action_data)
void CAContinuousQuantityExtinguish(float quantity_used_per_second, float time_to_repeat, float wetness_gain_multiplier)
float m_WetnessGainMultiplier
ref Param1< float > m_SpentUnits
float m_DefaultTimeToRepeat
float m_QuantityUsedPerSecond
void CAContinuousQuantityRepeat(float quantity_used_per_second, float time_to_repeat)
proto native CGame GetGame()