327 {
328 Param2<Managed, string> param = Param2<Managed, string>.Cast(
m_OnDraggingOver.Get( reciever ) );
329 if( param == NULL )
330 {
331 return false;
332 }
333
334 if( !param.param1 )
335 {
337 }
338
339 Param param2 =
new Param4<Widget, int, int, Widget>( w,
x,
y, reciever );
341
342 return true;
343 }
proto native CGame GetGame()
proto volatile int CallFunctionParams(Class inst, string function, out void returnVal, Class parms)