308 {
309 Param2<Managed, string> param = Param2<Managed, string>.Cast(
m_OnDrop.Get( w ) );
310 if( param == NULL )
311 {
312 return false;
313 }
314
315 if( !param.param1 )
316 {
318 }
319
320 Param param2 =
new Param3<Widget, int, int>( w,
x,
y );
322
323 return true;
324 }
proto native CGame GetGame()
proto volatile int CallFunctionParams(Class inst, string function, out void returnVal, Class parms)