232 {
233 Param2<Managed, string> param = Param2<Managed, string>.Cast(
m_OnMouseEnter.Get( w ) );
234 if( param == NULL )
235 {
236 return false;
237 }
238
239 if( !param.param1 )
240 {
242 }
243
244 Param param2 =
new Param3<Widget, int, int>( w,
x,
y );
246
247 return true;
248 }
proto native CGame GetGame()
proto volatile int CallFunctionParams(Class inst, string function, out void returnVal, Class parms)