289 {
290 Param2<Managed, string> param = Param2<Managed, string>.Cast(
m_OnDrag.Get( w ) );
291 if( param == NULL )
292 {
293 return false;
294 }
295
296 if( !param.param1 )
297 {
299 }
300
301 Param param2 =
new Param3<Widget, int, int>( w,
x,
y );
303
304 return true;
305 }
proto native CGame GetGame()
proto volatile int CallFunctionParams(Class inst, string function, out void returnVal, Class parms)