27 {
28 PlayerBase ntarget = PlayerBase.Cast( action_data.
m_Target.GetObject() );
30 {
31 action_data.
m_MainItem.TransferModifiers(ntarget);
32 ntarget.ApplySplint();
33
34 ItemBase new_item =
ItemBase.Cast(ntarget.GetInventory().CreateInInventory(
"Splint_Applied"));
35 if ( new_item )
36 {
37 MiscGameplayFunctions.TransferItemProperties(action_data.
m_MainItem,new_item,
true,
false,
true);
39 }
40
41 ntarget.SetBrokenLegs(
eBrokenLegs.BROKEN_LEGS_SPLINT);
42 }
43 }
bool CanReceiveAction(ActionTarget target)
class GP5GasMask extends MaskBase ItemBase
ref ActionTarget m_Target