20 Object parentObject = target.GetParent();
21 if ( !player || !parentObject || parentObject.IsDamageDestroyed() )
25 MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
27 float distanceRoot =
vector.
DistanceSq(target.GetCursorHitPos(), player.GetPosition());
28 float distanceHead =
vector.
DistanceSq(target.GetCursorHitPos(), playerHeadPos);