20 Object parentObject = target.GetParent();
21 if ( !player || !parentObject || parentObject.IsDamageDestroyed() )
25 MiscGameplayFunctions.GetHeadBonePos(player, playerHeadPos);
27 float distanceRoot =
vector.
DistanceSq(target.GetCursorHitPos(), player.GetPosition());
28 float distanceHead =
vector.
DistanceSq(target.GetCursorHitPos(), playerHeadPos);
void ActionTarget(Object object, Object parent, int componentIndex, vector cursorHitPos, float utility, string surfaceName="")
const float HEIGHT_CROUCH
void CCTCursorParent(float maximal_target_distance=UAMaxDistances.DEFAULT)
override bool Can(PlayerBase player, ActionTarget target)
float m_MaximalActionDistanceSq
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.