DayZ 1.27
DayZ Explorer by KGB
 
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Класс TentBase

Закрытые члены

void CarTent ()
 
override void EEInit ()
 
override void OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner)
 
override string GetSoundOpen ()
 
override string GetSoundClose ()
 
override bool HasClutterCutter ()
 
override bool IsDeployable ()
 
override string GetDeploySoundset ()
 
override string GetLoopDeploySoundset ()
 
void MediumTent ()
 
override void EEInit ()
 
override void OnItemLocationChanged (EntityAI old_owner, EntityAI new_owner)
 
override string GetSoundOpen ()
 
override string GetSoundClose ()
 
override bool HasClutterCutter ()
 
override string GetClutterCutter ()
 
override void OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0")
 
override string GetDeploySoundset ()
 
override string GetLoopDeploySoundset ()
 
void PartyTent ()
 
override string GetSoundOpen ()
 
override string GetSoundClose ()
 
override string GetSoundOpenWindow ()
 
override string GetSoundCloseWindow ()
 
override bool HasClutterCutter ()
 
override string GetClutterCutter ()
 
override void OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0")
 
override string GetDeploySoundset ()
 
override string GetLoopDeploySoundset ()
 
override void HandleCamoNetAttachment (bool hide)
 
override void AnimateCamonetToggle (ToggleAnimations toggle)
 
override void AnimateCamonetByOpeningSelection (string opening_selection)
 
void ShelterBase ()
 
override void SetActions ()
 
override void EEInit ()
 
void Deconstruct ()
 
string GetMaterialPath ()
 
string GetShelterVariant ()
 
void SpawnKit ()
 
override bool IsPlayerInside (PlayerBase player, string selection)
 

Закрытые статические данные

static const string SITE_OBJECT_TYPE = "ShelterSite"
 

Подробное описание

См. определение в файле CarTent.c строка 1