DayZ
1.27
DayZ Explorer by KGB
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Закрытые члены
|
Закрытые статические данные
Класс TentBase
Закрытые члены
void
CarTent
()
override void
EEInit
()
override void
OnItemLocationChanged
(
EntityAI
old_owner,
EntityAI
new_owner)
override
string
GetSoundOpen
()
override
string
GetSoundClose
()
override
bool
HasClutterCutter
()
override
bool
IsDeployable
()
override
string
GetDeploySoundset
()
override
string
GetLoopDeploySoundset
()
void
MediumTent
()
override void
EEInit
()
override void
OnItemLocationChanged
(
EntityAI
old_owner,
EntityAI
new_owner)
override
string
GetSoundOpen
()
override
string
GetSoundClose
()
override
bool
HasClutterCutter
()
override
string
GetClutterCutter
()
override void
OnPlacementComplete
(Man player,
vector
position="0 0 0",
vector
orientation="0 0 0")
override
string
GetDeploySoundset
()
override
string
GetLoopDeploySoundset
()
void
PartyTent
()
override
string
GetSoundOpen
()
override
string
GetSoundClose
()
override
string
GetSoundOpenWindow
()
override
string
GetSoundCloseWindow
()
override
bool
HasClutterCutter
()
override
string
GetClutterCutter
()
override void
OnPlacementComplete
(Man player,
vector
position="0 0 0",
vector
orientation="0 0 0")
override
string
GetDeploySoundset
()
override
string
GetLoopDeploySoundset
()
override void
HandleCamoNetAttachment
(
bool
hide)
override void
AnimateCamonetToggle
(
ToggleAnimations
toggle)
override void
AnimateCamonetByOpeningSelection
(
string
opening_selection)
void
ShelterBase
()
override void
SetActions
()
override void
EEInit
()
void
Deconstruct
()
string
GetMaterialPath
()
string
GetShelterVariant
()
void
SpawnKit
()
override
bool
IsPlayerInside
(
PlayerBase
player,
string
selection)
Закрытые статические данные
static const
string
SITE_OBJECT_TYPE
= "ShelterSite"
Подробное описание
См. определение в файле
CarTent.c
строка
1
TentBase
Создано системой
1.13.2