15 return "emptyVessle_Canteen_SoundSet";
20 return "pour_HardGround_Canteen_SoundSet";
25 return "pour_SoftGround_Canteen_SoundSet";
30 return "pour_Water_Canteen_SoundSet";
35 return "pour_End_HardGround_Canteen_SoundSet";
40 return "pour_End_SoftGround_Canteen_SoundSet";
45 return "pour_End_Water_Canteen_SoundSet";
50 if ( !super.CanPutInCargo(parent) ) {
return false;}
51 if ( parent && (parent.IsKindOf(
"Canteen")))
override void InsertAgent(int agent, float count=1)
override string GetEmptyingEndSoundsetWater()
override string GetEmptyingLoopSoundsetWater()
override string GetEmptyingLoopSoundsetHard()
override string GetEmptyingEndSoundsetSoft()
override void EEOnCECreate()
override bool CanPutInCargo(EntityAI parent)
override string GetEmptyingLoopSoundsetSoft()
override string GetEmptyingEndSoundsetHard()
override string GetPouringSoundset()
proto native Mission GetMission()
float GetAgentSpawnChance(eAgents agent)
Keeps information about currently loaded world, like temperature.
proto native CGame GetGame()
static proto float RandomFloat(float min, float max)
Returns a random float number between and min[inclusive] and max[exclusive].