17 MiscGameplayFunctions.GetHeadBonePos(
m_Player, position);
43 return m_Player.GetPosition() +
"0 1 0";
82 mod = (speedCoef + stanceCoef) / 2;
91 int movementSpeed = 0;
132 return movementSpeed;
int m_iHeadBoneIndex
DEPRECATED.
override float GetMaxVisionRangeModifier(EntityAI pApplicant)
static int StanceToMovementIdxTranslation(HumanMovementState pState)
override vector GetVisionPointPositionWS(EntityAI pApplicant)
override vector GetHeadPositionWS()
void AITargetCallbacksPlayer(PlayerBase pPlayer)
int m_iMovement
current stance (DayZPlayerConstants.STANCEIDX_ERECT, ...), only if the command has a stance
int m_iStanceIdx
current command's id
static const float AI_VISIBILITY_WALK
static const float AI_VISIBILITY_CROUCH
static const float AI_VISIBILITY_STANDING
static const float AI_VISIBILITY_RUN
static const float AI_VISIBILITY_IDLE
static const float AI_VISIBILITY_PRONE
DayZPlayerConstants
defined in C++