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inlinestaticprivate |
Translates players speed (idx) and corrects it by current stance used mainly for visibility/audibility of player to AI
См. определение в файле AITargetCallbacksPlayer.c строка 89
Перекрестные ссылки HumanMovementState::m_iMovement и HumanMovementState::m_iStanceIdx.
Используется в GetMovementSpeedVisualCoef() и NoiseAIEvaluate::GetNoiseMultiplierByPlayerSpeed().