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| void | ImprovisedExplosive () |
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| override void | EOnInit (IEntity other, int extra) |
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| override bool | HasLockedTriggerSlots () |
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| override void | LockTriggerSlots () |
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| override void | UnlockTriggerSlots () |
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| override void | LockExplosivesSlots () |
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| override void | UnlockExplosivesSlots () |
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| override bool | OnStoreLoad (ParamsReadContext ctx, int version) |
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| override void | OnStoreSave (ParamsWriteContext ctx) |
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| override void | OnVariablesSynchronized () |
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| override void | OnPlacementComplete (Man player, vector position="0 0 0", vector orientation="0 0 0") |
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| override void | EEItemLocationChanged (notnull InventoryLocation oldLoc, notnull InventoryLocation newLoc) |
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| override RemotelyActivatedItemBehaviour | GetRemotelyActivatedItemBehaviour () |
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| override void | PairRemote (notnull EntityAI trigger) |
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| override EntityAI | GetPairDevice () |
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| override bool | CanBeArmed () |
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| override bool | CanBeDisarmed () |
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| override bool | CanReceiveAttachment (EntityAI attachment, int slotId) |
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| override bool | CanDisplayAttachmentSlot (int slot_id) |
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| override bool | IsTimerDetonable () |
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| override bool | IsTakeable () |
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| override bool | IsDeployable () |
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| override void | SetActions () |
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| override void | EEHealthLevelChanged (int oldLevel, int newLevel, string zone) |
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| override void | OnActivatedByItem (notnull ItemBase item) |
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| void | InitiateExplosion () |
| | not exploding itself, rely on attached explosives
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| override void | EEItemAttached (EntityAI item, string slot_name) |
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| override void | EEItemDetached (EntityAI item, string slot_name) |
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| override void | OnBeforeDisarm () |
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| override void | OnDisarmed (bool pWithTool) |
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| override void | UpdateLED (int pState) |
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| void | OnTriggerAttached (EntityAI entity) |
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| void | OnTriggerDetached (EntityAI entity) |
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| void | UpdateVisuals (EntityAI entity) |
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| override string | GetDeploySoundset () |
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| override string | GetLoopDeploySoundset () |
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| override string | GetArmSoundset () |
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| override string | GetDisarmSoundset () |
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См. определение в файле ImprovisedExplosive.c строка 1