190 {
191 InventoryLocation il = new InventoryLocation();
192 GetInventory().GetCurrentInventoryLocation(il);
193
195 {
196 if (slotId == InventorySlots.GetSlotIdFromString(
slotName))
197 {
199 return false;
200 }
201 }
202
204 }
PlayerSpawnPreset slotName
InventoryLocationType
types of Inventory Location
const string SLOT_TRIGGERS[SLOT_TRIGGERS_COUNT]
proto native int GetType()
returns type of InventoryLocation