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| void | SymptomBase () |
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| void | ~SymptomBase () |
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| void | Init (SymptomManager manager, PlayerBase player, int uid) |
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| int | GetMaxCount () |
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| int | GetUID () |
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| void | OnOwnerKilled () |
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| bool | CanBeInterupted () |
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| bool | IsClientOnly () |
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| void | SetDuration (float duration) |
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| float | GetDuration () |
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| string | GetName () |
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| SymptomManager | GetManager () |
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| int | GetType () |
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| void | SetParam (Param p) |
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| bool | IsSyncToClient () |
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| bool | IsSyncToRemotes () |
| | This symptom is synchronized to remotes in a form id within symptom manager.
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| void | GetPersistentParams (array< Param > params) |
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| void | MakeParamObjectPersistent (Param object) |
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| bool | IsPersistent () |
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| bool | IsPrimary () |
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| bool | AllowInUnconscious () |
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| PlayerBase | GetPlayer () |
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| int | GetPriority () |
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| bool | OnConstructed (SymptomManager manager) |
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| void | OnDestructed () |
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| void | Activate () |
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| void | Deactivate () |
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| bool | IsActivated () |
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| void | Update (float deltatime) |
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| void | PlayAnimationFB (int animation, int stance_mask, float running_time=-1) |
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| void | PlayAnimationADD (int type) |
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| void | PlaySound (EPlayerSoundEventID id) |
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| void | SyncToClientActivated (int SYMPTOM_id, int uid) |
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| void | SyncToClientDeactivated (int SYMPTOM_id, int uid) |
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| void | CheckSoundFinished () |
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| void | CheckDestroy () |
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| SmptAnimMetaBase | SpawnAnimMetaObject () |
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| void | RequestDestroy () |
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| void | Destroy () |
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| void | AnimationFinish () |
| | gets called upon animation Symptom exit
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| void | AnimationPlayFailed () |
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| void | AnimationStart () |
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| override void | OnInit () |
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| bool | IsContaminationActive () |
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| override void | OnUpdateServer (PlayerBase player, float deltatime) |
| | gets called every frame
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| override void | OnUpdateClient (PlayerBase player, float deltatime) |
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| override void | OnAnimationStart () |
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| override SmptAnimMetaBase | SpawnAnimMetaObject () |
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| override void | OnGetActivatedServer (PlayerBase player) |
| | gets called once on an Symptom which is being activated
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| override void | OnGetActivatedClient (PlayerBase player) |
| | gets called once on a Symptom which is being activated
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| override void | OnGetDeactivatedServer (PlayerBase player) |
| | only gets called once on an active Symptom that is being deactivated
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| override void | OnGetDeactivatedClient (PlayerBase player) |
| | only gets called once on an active Symptom that is being deactivated
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| override void | OnInit () |
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| override void | OnUpdateServer (PlayerBase player, float deltatime) |
| | gets called every frame
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| override void | OnUpdateClient (PlayerBase player, float deltatime) |
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| override void | OnAnimationPlayFailed () |
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| override bool | CanActivate () |
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| override void | OnGetActivatedServer (PlayerBase player) |
| | gets called once on an Symptom which is being activated
|
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| override void | OnGetActivatedClient (PlayerBase player) |
| | gets called once on a Symptom which is being activated
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| override void | OnGetDeactivatedServer (PlayerBase player) |
| | only gets called once on an active Symptom that is being deactivated
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| override void | OnGetDeactivatedClient (PlayerBase player) |
| | only gets called once on an active Symptom that is being deactivated
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| override SmptAnimMetaBase | SpawnAnimMetaObject () |
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| override void | OnInit () |
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| override bool | CanBeInterupted () |
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| override void | OnGetActivatedServer (PlayerBase player) |
| | gets called once on an Symptom which is being activated
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| override void | OnGetActivatedClient (PlayerBase player) |
| | gets called once on a Symptom which is being activated
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| override void | OnGetDeactivatedServer (PlayerBase player) |
| | only gets called once on an active Symptom that is being deactivated
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| override void | OnGetDeactivatedClient (PlayerBase player) |
| | only gets called once on an active Symptom that is being deactivated
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| override void | OnInit () |
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| override void | OnUpdateServer (PlayerBase player, float deltatime) |
| | gets called every frame
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| override void | OnUpdateClient (PlayerBase player, float deltatime) |
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| override void | OnAnimationPlayFailed () |
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| override bool | CanActivate () |
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| override void | OnGetActivatedServer (PlayerBase player) |
| | gets called once on an Symptom which is being activated
|
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| override void | OnGetActivatedClient (PlayerBase player) |
| | gets called once on a Symptom which is being activated
|
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| override void | OnGetDeactivatedServer (PlayerBase player) |
| | only gets called once on an active Symptom that is being deactivated
|
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| override void | OnGetDeactivatedClient (PlayerBase player) |
| | only gets called once on an active Symptom that is being deactivated
|
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| override SmptAnimMetaBase | SpawnAnimMetaObject () |
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| override void | OnInit () |
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| override void | OnUpdateServer (PlayerBase player, float deltatime) |
| | gets called every frame
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| override void | OnUpdateClient (PlayerBase player, float deltatime) |
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| override void | OnAnimationPlayFailed () |
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| override bool | CanActivate () |
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| override void | OnGetActivatedServer (PlayerBase player) |
| | gets called once on an Symptom which is being activated
|
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| override void | OnGetActivatedClient (PlayerBase player) |
| | gets called once on a Symptom which is being activated
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| override void | OnGetDeactivatedServer (PlayerBase player) |
| | only gets called once on an active Symptom that is being deactivated
|
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| override void | OnGetDeactivatedClient (PlayerBase player) |
| | only gets called once on an active Symptom that is being deactivated
|
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| override void | OnInit () |
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| override void | OnUpdateServer (PlayerBase player, float deltatime) |
| | gets called every frame
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| override void | OnUpdateClient (PlayerBase player, float deltatime) |
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| override void | OnAnimationPlayFailed () |
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| override bool | CanActivate () |
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| override void | OnGetActivatedServer (PlayerBase player) |
| | gets called once on an Symptom which is being activated
|
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| override void | OnGetActivatedClient (PlayerBase player) |
| | gets called once on a Symptom which is being activated
|
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| override void | OnGetDeactivatedServer (PlayerBase player) |
| | only gets called once on an active Symptom that is being deactivated
|
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| override void | OnGetDeactivatedClient (PlayerBase player) |
| | only gets called once on an active Symptom that is being deactivated
|
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| override void | OnInit () |
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| override void | OnUpdateServer (PlayerBase player, float deltatime) |
| | gets called every frame
|
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| override void | OnUpdateClient (PlayerBase player, float deltatime) |
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| override void | OnGetActivatedServer (PlayerBase player) |
| | gets called once on an Symptom which is being activated
|
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| override void | OnGetActivatedClient (PlayerBase player) |
| | gets called once on an Symptom which is being activated
|
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| override void | OnGetDeactivatedServer (PlayerBase player) |
| | only gets called once on an active Symptom that is being deactivated
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| override void | OnGetDeactivatedClient (PlayerBase player) |
| | only gets called once on an active Symptom that is being deactivated
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| override SmptAnimMetaBase | SpawnAnimMetaObject () |
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| override void | OnInit () |
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| override void | OnUpdateServer (PlayerBase player, float deltatime) |
| | gets called every frame
|
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| override void | OnUpdateClient (PlayerBase player, float deltatime) |
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| override void | OnGetActivatedServer (PlayerBase player) |
| | gets called once on an Symptom which is being activated
|
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| override void | OnGetActivatedClient (PlayerBase player) |
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| override void | OnGetDeactivatedServer (PlayerBase player) |
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| override void | OnGetDeactivatedClient (PlayerBase player) |
| | only gets called once on an active Symptom that is being deactivated
|
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| override void | OnInit () |
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| override void | OnUpdateServer (PlayerBase player, float deltatime) |
| | gets called every frame
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| override void | OnUpdateClient (PlayerBase player, float deltatime) |
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| override void | OnGetActivatedServer (PlayerBase player) |
| | gets called once on an Symptom which is being activated
|
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| override void | OnGetActivatedClient (PlayerBase player) |
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| override void | OnGetDeactivatedServer (PlayerBase player) |
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| override void | OnGetDeactivatedClient (PlayerBase player) |
| | only gets called once on an active Symptom that is being deactivated
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| override void | OnInit () |
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| override void | SetParam (Param p) |
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| override void | OnUpdateClient (PlayerBase player, float deltatime) |
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| override void | OnGetActivatedServer (PlayerBase player) |
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| override void | OnGetDeactivatedServer (PlayerBase player) |
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| override void | OnGetActivatedClient (PlayerBase player) |
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| override void | OnGetDeactivatedClient (PlayerBase player) |
| | only gets called once on an active Symptom that is being deactivated
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См. определение в файле StateBase.c строка 1