DayZ 1.30
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◆ OnGetDeactivatedClient() [13/13]

override void SymptomBase::OnGetDeactivatedClient ( PlayerBase player)
inlineprotected

only gets called once on an active Symptom that is being deactivated

См. определение в файле HMPSevere.c строка 75

76 {
77 m_Requester.FadeOutEffect(3);
78 if (LogManager.IsSymptomLogEnable()) Debug.SymptomLog("n/a", this.ToString(), "n/a", "OnGetDeactivated", m_Player.ToString());
79 }
string Debug()
Определения CachedEquipmentStorageBase.c:26
proto string ToString()
PPERequester_FeverEffects m_Requester
Определения FeverBlurState.c:10
PlayerBase m_Player
Определения StateBase.c:8

Перекрестные ссылки LogManager::IsSymptomLogEnable(), m_Player, m_Requester, Debug::SymptomLog() и ToString().