Защищенные члены | |
void | CAContinuousMineWood (float time_between_drops) |
override void | Setup (ActionData action_data) |
override int | Execute (ActionData action_data) |
override float | GetProgress () |
bool | GetMiningData (ActionData action_data) |
void | CreatePrimaryItems (ActionData action_data) |
void | CreateSecondaryItems (ActionData action_data, string material_secondary="", int quantity_secondary=-1) |
void | DamagePlayersHands (PlayerBase player) |
См. определение в файле CAContinuousMineWood.c строка 1