13 protected CameraToolsMenu
m_Menu;
96 if( relativePos[0] >= 1 || relativePos[0] == 0 || relativePos[1] >= 1 || relativePos[1] == 0 )
101 else if( relativePos[2] < 0 )
168 m_Menu.SelectActor( null );
void CTActor(int index, vector pos, vector orient, string type, array< string > items, string hands_item, CameraToolsMenu parent)
proto native void SetPosition(vector position)
Set the world position of the Effect.
vector GetPosition()
Get the world position of the Effect.