13 protected CameraToolsMenu
m_Menu;
96 if( relativePos[0] >= 1 || relativePos[0] == 0 || relativePos[1] >= 1 || relativePos[1] == 0 )
101 else if( relativePos[2] < 0 )
168 m_Menu.SelectActor( null );
proto native vector GetScreenPosRelative(vector world_pos)
Transforms position in world to position in screen in percentage (0.0 - 1.0) as x,...
proto native void ObjectDelete(Object obj)
void CTActor(int index, vector pos, vector orient, string type, array< string > items, string hands_item, CameraToolsMenu parent)
proto native CGame GetGame()
proto native void SetPosition(vector position)
Set the world position of the Effect.
class JsonUndergroundAreaTriggerData GetPosition