8 protected CameraToolsMenu
m_Menu;
19 void CTEvent(
int index,
int actor,
Widget root,
bool walk, CameraToolsMenu parent )
50 player.GetInputController().OverrideMovementAngle(
true, 1 );
51 player.GetInputController().OverrideMovementSpeed(
true, 1 );
55 if( player.GetCommand_Action() )
75 player.GetInputController().OverrideMovementSpeed(
true, 0 );
79 bool IsTime(
float start_time,
float end_time )
125 m_Root.FindAnyWidget(
"spacer" ).SetAlpha( 1 );
133 m_Root.FindAnyWidget(
"spacer" ).SetAlpha( 0.625 );
proto native WorkspaceWidget GetWorkspace()
proto string ToString(bool simple=true)
DayZPlayerConstants
defined in C++
proto native CGame GetGame()
int ARGBF(float fa, float fr, float fg, float fb)
Converts <0.0, 1.0> ARGB into color.