32 Object target_parent = null;
35 target_parent = target_item.GetHierarchyParent();
60 g_Game.GetMission().HideInventory();
79 if(
g_Game.IsInventoryOpen() )
117 m_player.GetCraftingManager().ResetInventoryCraft();
class ActionTargets ActionTarget
void ForceTarget(Object targetObject)
void EjectAction(ActionBase action)
Super root of all classes in Enforce script.
void InventoryActionHandler(PlayerBase player)
void SetAction(ActionBase action, ItemBase target_item, ItemBase main_item)
const float MIN_DISTANCE_TO_INTERRUPT
void SetAction(ActionBase action, ActionTarget target, ItemBase main_item)
static proto native float Distance(vector v1, vector v2)
Returns the distance between tips of two 3D vectors.
static proto bool CastTo(out Class to, Class from)
Try to safely down-cast base class to child class.
static proto float AbsFloat(float f)
Returns absolute value.