DayZ 1.27
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CCTSurface.c
См. документацию.
2{
3 protected float m_MaximalActionDistanceSq;
4
5 void CCTSurface ( float maximal_target_distance = UAMaxDistances.DEFAULT )
6 {
7 m_MaximalActionDistanceSq = maximal_target_distance * maximal_target_distance;
8 }
9
10 override bool Can( PlayerBase player, ActionTarget target )
11 {
12 if( !target || (target && target.GetObject()) )
13 return false;
14
15 if ( GetGame().IsServer() && GetGame().IsMultiplayer() )
16 return true;
17
18 vector hit_pos = target.GetCursorHitPos();
19 if (hit_pos == vector.Zero)
20 return false;
21
22 return ( vector.DistanceSq(hit_pos, player.GetPosition()) <= m_MaximalActionDistanceSq );
23 }
24};
class ActionTargets ActionTarget
Определения CCTBase.c:2
override bool Can(PlayerBase player, ActionTarget target)
Определения CCTSurface.c:10
float m_MaximalActionDistanceSq
Определения CCTSurface.c:3
void CCTSurface(float maximal_target_distance=UAMaxDistances.DEFAULT)
Определения CCTSurface.c:5
Определения PlayerBaseClient.c:2
const float DEFAULT
Определения ActionConstants.c:112
static proto native float DistanceSq(vector v1, vector v2)
Returns the square distance between tips of two 3D vectors.
static const vector Zero
Определения EnConvert.c:110
Определения EnConvert.c:106
proto native CGame GetGame()