DayZ 1.27
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◆ Tick()

void GetSoundEventType::Tick ( )

См. определение в файле SoundEvents.c строка 107

108{
110 int m_Type;
111 int m_ID;
113 bool m_RequestDestroy;
114 string m_SoundSetNameRoot;
116 int m_Param;
117
118
119 void ~SoundEventBase()
120 {
122 }
123
124 //obsolete function, now possible to set a param
126 {
128 }
129
130 void Tick()
131 {
133 {
134 m_RequestDestroy = true;
135 }
136 }
137
139 {
141 {
142 return true;
143 }
144
145 return false;
146 }
147
148 bool IsDestroyRequested()
149 {
150 return m_RequestDestroy;
151 }
152
153 bool CanPlay()
154 {
155 return true;
156 }
157
158 bool Play()
159 {
160 return true;
161 }
162
163 void OnPlay(PlayerBase player);
164
165 void Stop()
166 {
168 {
169 m_SoundSetCallback.Stop();
170 }
171 }
172
173 int GetSoundEventID()
174 {
175 return m_ID;
176 }
177
179 {
180 return m_Type;
181 }
182
184 {
185 return m_SoundSetCallback;
186 }
187}
188
189class SoundEventHandler
190{
191 static int GetSoundEventType(int id) { return -1; }
192 //void OnTick(float delta_time) {}
193 bool PlayRequest(EPlayerSoundEventID id, bool sent_from_server = false) { return true; }
194 bool PlayRequestEx(EPlayerSoundEventID id, bool sent_from_server = false, int param = 0){ return true; };
195 int GetCurrentStateEventID() { return -1; }
196 int GetCurrentStateEventType() { return -1; }
197}
eBleedingSourceType m_Type
Определения BleedingSource.c:25
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения Effect.c:49
override int GetCurrentStateEventID()
Определения InfectedSoundEventHandler.c:38
override int GetCurrentStateEventType()
Определения InfectedSoundEventHandler.c:47
override bool PlayRequestEx(EPlayerSoundEventID id, bool sent_from_server=false, int param=0)
Определения PlayerSoundEventHandler.c:148
EPlayerSoundEventID
Определения PlayerSoundEventHandler.c:3
EAnimPlayState PlayRequest()
Определения SmptAnimMeta.c:65
AbstractWave m_SoundSetCallback
Определения SoundEvents.c:86
AbstractWave GetSoundSetCallback()
Определения SoundEvents.c:160
bool IsSoundCallbackExist()
Определения SoundEvents.c:115
bool IsDestroyRequested()
Определения SoundEvents.c:125
bool CanPlay()
Определения SoundEvents.c:130
void ~SoundEventBase()
Определения SoundEvents.c:96
int m_SoundVoiceAnimEventClassID
Определения SoundEvents.c:89
int GetSoundEventType()
Определения SoundEvents.c:155
bool IsSkipForControlled()
Определения SoundEvents.c:102
bool m_RequestDestroy
Определения SoundEvents.c:90
int GetSoundEventID()
Определения SoundEvents.c:150
int m_Param
Определения SoundEvents.c:93
string m_SoundSetNameRoot
Определения SoundEvents.c:91
bool m_SkipForControlledCharacter
Определения SoundEvents.c:92
void Tick()
Определения SoundEvents.c:107
Определения PlayerBaseClient.c:2
bool Play()
Определения SoundEvents.c:135
void AbstractWave()
Определения Sound.c:167
void Stop()
Stops all elements this effect consists of.
Определения SoundEvents.c:142
void OnPlay()
Определения Sound.c:206