108{
117
118
120 {
122 }
123
124
126 {
128 }
129
131 {
133 {
135 }
136 }
137
139 {
141 {
142 return true;
143 }
144
145 return false;
146 }
147
149 {
151 }
152
154 {
155 return true;
156 }
157
159 {
160 return true;
161 }
162
164
166 {
168 {
170 }
171 }
172
174 {
176 }
177
179 {
181 }
182
184 {
186 }
187}
188
189class SoundEventHandler
190{
192
197}
eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
override int GetCurrentStateEventID()
override int GetCurrentStateEventType()
override bool PlayRequestEx(EPlayerSoundEventID id, bool sent_from_server=false, int param=0)
AbstractWave m_SoundSetCallback
AbstractWave GetSoundSetCallback()
bool IsSoundCallbackExist()
bool IsDestroyRequested()
int m_SoundVoiceAnimEventClassID
bool IsSkipForControlled()
string m_SoundSetNameRoot
bool m_SkipForControlledCharacter
void Stop()
Stops all elements this effect consists of.