82 override bool PlayRequest(
int id,
bool sent_from_server =
false)
86 if ( !requested_state.
CanPlay() )
bool IsPlaying()
Returns true when the Effect is playing, false otherwise.
enum EInfectedSoundEventType m_Infected
void InfectedSoundEventHandler(ZombieBase pInfected)
@ MINDSTATE_DISTURBED_IDLE
ref InfectedSoundEventBase m_CurrentState
static ref InfectedSoundEventBase m_AvailableStates[SOUND_EVENTS_MAX]
override int GetCurrentStateEventID()
enum EInfectedSoundEventID SOUND_EVENTS_MAX
override int GetCurrentStateEventType()
class MindStateSoundEventBase extends InfectedSoundEventBase CalmIdleSoundEvent()
void ChaseMoveSoundEvent()
class ChaseMoveSoundEvent extends MindStateSoundEventBase AlertedIdleSoundEvent()
class CalmMoveSoundEvent extends MindStateSoundEventBase DisturbedIdleSoundEvent()
void CalmMoveSoundEvent()
void Stop()
Stops all elements this effect consists of.