116{
125
126
128 {
130 }
131
132
134 {
136 }
137
139 {
141 {
143 }
144 }
145
147 {
149 {
150 return true;
151 }
152
153 return false;
154 }
155
157 {
159 }
160
162 {
163 return true;
164 }
165
167 {
168 return true;
169 }
170
172
174 {
176 {
178 }
179 }
180
182 {
184 }
185
187 {
189 }
190
192 {
194 }
195}
196
197class SoundEventHandler
198{
200
205}
eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
override int GetCurrentStateEventID()
override int GetCurrentStateEventType()
override bool PlayRequestEx(EPlayerSoundEventID id, bool sent_from_server=false, int param=0)
AbstractWave m_SoundSetCallback
AbstractWave GetSoundSetCallback()
bool IsSoundCallbackExist()
bool IsDestroyRequested()
int m_SoundVoiceAnimEventClassID
bool IsSkipForControlled()
string m_SoundSetNameRoot
bool m_SkipForControlledCharacter
void Stop()
Stops all elements this effect consists of.