Структуры данных | |
| class | SoundEventBase |
Функции | |
| class SoundEventBase | GetSoundEventType (int id) |
| void | ~SoundEventBase () |
| bool | IsSkipForControlled () |
| void | Tick () |
| bool | IsSoundCallbackExist () |
| bool | IsDestroyRequested () |
| bool | CanPlay () |
| bool | Play () |
| void | OnPlay (PlayerBase player) |
| void | Stop () |
| Stops all elements this effect consists of. | |
| int | GetSoundEventID () |
| int | GetSoundEventType () |
| AbstractWave | GetSoundSetCallback () |
| bool | PlayRequest (EPlayerSoundEventID id, bool sent_from_server=false) |
| bool | PlayRequestEx (EPlayerSoundEventID id, bool sent_from_server=false, int param=0) |
| int | GetCurrentStateEventID () |
| int | GetCurrentStateEventType () |
Переменные | |
| AbstractWave | m_SoundSetCallback |
| int | m_Type |
| int | m_ID |
| int | m_SoundVoiceAnimEventClassID |
| bool | m_RequestDestroy |
| string | m_SoundSetNameRoot |
| bool | m_SkipForControlledCharacter |
| int | m_Param |