151{
160
161
163 {
165 }
166
167
169 {
171 }
172
174 {
176 {
178 }
179 }
180
182 {
184 {
185 return true;
186 }
187
188 return false;
189 }
190
192 {
194 }
195
197 {
198 return true;
199 }
200
202 {
203 return true;
204 }
205
207
209 {
211 {
213 }
214 }
215
217 {
219 }
220
222 {
224 }
225
227 {
229 }
230}
231
233{
235
240}
override int GetCurrentStateEventID()
Definition InfectedSoundEventHandler.c:38
override int GetCurrentStateEventType()
Definition InfectedSoundEventHandler.c:47
override bool PlayRequestEx(EPlayerSoundEventID id, bool sent_from_server=false, int param=0)
Definition PlayerSoundEventHandler.c:145
EPlayerSoundEventID
Definition PlayerSoundEventHandler.c:2
void ~SoundEventBase()
Definition SoundEvents.c:96
bool Play()
Definition SoundEvents.c:135
AbstractWave m_SoundSetCallback
Definition SoundEvents.c:86
bool IsSkipForControlled()
Definition SoundEvents.c:102
void Stop()
Definition SoundEvents.c:142
int m_Type
Definition SoundEvents.c:87
void OnPlay(PlayerBase player)
Definition JumpEvents.c:50
int GetSoundEventType()
Definition SoundEvents.c:155
AbstractWave GetSoundSetCallback()
Definition SoundEvents.c:160
int m_ID
Definition SoundEvents.c:88
int m_SoundVoiceAnimEventClassID
Definition SoundEvents.c:89
bool CanPlay()
Definition SoundEvents.c:130
bool m_RequestDestroy
Definition SoundEvents.c:90
bool IsDestroyRequested()
Definition SoundEvents.c:125
bool IsSoundCallbackExist()
Definition SoundEvents.c:115
int m_Param
Definition SoundEvents.c:93
int GetSoundEventID()
Definition SoundEvents.c:150
string m_SoundSetNameRoot
Definition SoundEvents.c:91
bool m_SkipForControlledCharacter
Definition SoundEvents.c:92
void Tick()
Definition SoundEvents.c:107
Definition PlayerBaseClient.c:2