103{
112
113
115 {
117 }
118
119
121 {
123 }
124
126 {
128 {
130 }
131 }
132
134 {
136 {
137 return true;
138 }
139
140 return false;
141 }
142
144 {
146 }
147
149 {
150 return true;
151 }
152
154 {
155 return true;
156 }
157
159
161 {
163 {
165 }
166 }
167
169 {
171 }
172
174 {
176 }
177
179 {
181 }
182}
183
184class SoundEventHandler
185{
187
192}
eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
override int GetCurrentStateEventID()
override int GetCurrentStateEventType()
override bool PlayRequestEx(EPlayerSoundEventID id, bool sent_from_server=false, int param=0)
AbstractWave m_SoundSetCallback
AbstractWave GetSoundSetCallback()
bool IsSoundCallbackExist()
bool IsDestroyRequested()
int m_SoundVoiceAnimEventClassID
bool IsSkipForControlled()
string m_SoundSetNameRoot
bool m_SkipForControlledCharacter
void Stop()
Stops all elements this effect consists of.