DayZ 1.27
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◆ IsSkipForControlled()

bool GetSoundEventType::IsSkipForControlled ( )

См. определение в файле SoundEvents.c строка 102

103{
105 int m_Type;
106 int m_ID;
108 bool m_RequestDestroy;
109 string m_SoundSetNameRoot;
111 int m_Param;
112
113
114 void ~SoundEventBase()
115 {
117 }
118
119 //obsolete function, now possible to set a param
121 {
123 }
124
125 void Tick()
126 {
128 {
129 m_RequestDestroy = true;
130 }
131 }
132
134 {
136 {
137 return true;
138 }
139
140 return false;
141 }
142
143 bool IsDestroyRequested()
144 {
145 return m_RequestDestroy;
146 }
147
148 bool CanPlay()
149 {
150 return true;
151 }
152
153 bool Play()
154 {
155 return true;
156 }
157
158 void OnPlay(PlayerBase player);
159
160 void Stop()
161 {
163 {
164 m_SoundSetCallback.Stop();
165 }
166 }
167
168 int GetSoundEventID()
169 {
170 return m_ID;
171 }
172
174 {
175 return m_Type;
176 }
177
179 {
180 return m_SoundSetCallback;
181 }
182}
183
184class SoundEventHandler
185{
186 static int GetSoundEventType(int id) { return -1; }
187 //void OnTick(float delta_time) {}
188 bool PlayRequest(EPlayerSoundEventID id, bool sent_from_server = false) { return true; }
189 bool PlayRequestEx(EPlayerSoundEventID id, bool sent_from_server = false, int param = 0){ return true; };
190 int GetCurrentStateEventID() { return -1; }
191 int GetCurrentStateEventType() { return -1; }
192}
eBleedingSourceType m_Type
Определения BleedingSource.c:25
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения Effect.c:49
override int GetCurrentStateEventID()
Определения InfectedSoundEventHandler.c:38
override int GetCurrentStateEventType()
Определения InfectedSoundEventHandler.c:47
override bool PlayRequestEx(EPlayerSoundEventID id, bool sent_from_server=false, int param=0)
Определения PlayerSoundEventHandler.c:148
EPlayerSoundEventID
Определения PlayerSoundEventHandler.c:3
EAnimPlayState PlayRequest()
Определения SmptAnimMeta.c:65
AbstractWave m_SoundSetCallback
Определения SoundEvents.c:86
AbstractWave GetSoundSetCallback()
Определения SoundEvents.c:160
bool IsSoundCallbackExist()
Определения SoundEvents.c:115
bool IsDestroyRequested()
Определения SoundEvents.c:125
bool CanPlay()
Определения SoundEvents.c:130
void ~SoundEventBase()
Определения SoundEvents.c:96
int m_SoundVoiceAnimEventClassID
Определения SoundEvents.c:89
int GetSoundEventType()
Определения SoundEvents.c:155
bool IsSkipForControlled()
Определения SoundEvents.c:102
bool m_RequestDestroy
Определения SoundEvents.c:90
int GetSoundEventID()
Определения SoundEvents.c:150
int m_Param
Определения SoundEvents.c:93
string m_SoundSetNameRoot
Определения SoundEvents.c:91
bool m_SkipForControlledCharacter
Определения SoundEvents.c:92
void Tick()
Определения SoundEvents.c:107
Определения PlayerBaseClient.c:2
bool Play()
Определения SoundEvents.c:135
void AbstractWave()
Определения Sound.c:167
void Stop()
Stops all elements this effect consists of.
Определения SoundEvents.c:142
void OnPlay()
Определения Sound.c:206