int m_SoundVoiceAnimEventClassID |
См. определение в файле SoundEvents.c строка 89
Используется в DamageSoundEvents(), DrowningEvents(), ExhaustedBreathSoundEvent(), HoldBreathSoundEventBase::ExhaustedBreathSoundEvent(), ForceConsumeSoundEvent(), ForceConsumeSoundEvent::ForceDrinkSoundEvent(), GaspSoundEvent(), SymptomSoundEventBase::GaspSoundEvent(), GetSoundVoiceAnimEventClassID(), HasPriorityOverCurrent(), HeatComfortEventsBase(), HoldBreathSoundEventBase(), InjuryMediumSoundEvent(), InjurySoundEvents(), LaugherSoundEvent(), SymptomSoundEventBase::LaugherSoundEvent(), MeleeAttackSoundEvents(), PickupHeavySoundEvent(), PlayerSoundEventBase::PickupHeavySoundEvent(), Play(), HeatComfortEventsBase::RattlingTeethSoundEvent(), RattlingTeethSoundEvent(), StaminaDownHeavy(), StaminaSoundEventBase::StaminaDownHeavy(), StaminaLowFilterBase::StaminaLowFilterLower(), StaminaLowFilterBase::StaminaLowFilterUpper(), StaminaLowFilterUpper(), StaminaSoundEventBase(), StaminaSoundEventBase::StaminaUpLight(), StaminaUpLight() и SymptomSoundEventBase().