DayZ 1.27
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◆ GetSoundEventID()

int GetSoundEventType::GetSoundEventID ( )

См. определение в файле SoundEvents.c строка 150

151{
153 int m_Type;
154 int m_ID;
156 bool m_RequestDestroy;
157 string m_SoundSetNameRoot;
159 int m_Param;
160
161
162 void ~SoundEventBase()
163 {
165 }
166
167 //obsolete function, now possible to set a param
169 {
171 }
172
173 void Tick()
174 {
176 {
177 m_RequestDestroy = true;
178 }
179 }
180
182 {
184 {
185 return true;
186 }
187
188 return false;
189 }
190
191 bool IsDestroyRequested()
192 {
193 return m_RequestDestroy;
194 }
195
196 bool CanPlay()
197 {
198 return true;
199 }
200
201 bool Play()
202 {
203 return true;
204 }
205
206 void OnPlay(PlayerBase player);
207
208 void Stop()
209 {
211 {
212 m_SoundSetCallback.Stop();
213 }
214 }
215
216 int GetSoundEventID()
217 {
218 return m_ID;
219 }
220
222 {
223 return m_Type;
224 }
225
227 {
228 return m_SoundSetCallback;
229 }
230}
231
232class SoundEventHandler
233{
234 static int GetSoundEventType(int id) { return -1; }
235 //void OnTick(float delta_time) {}
236 bool PlayRequest(EPlayerSoundEventID id, bool sent_from_server = false) { return true; }
237 bool PlayRequestEx(EPlayerSoundEventID id, bool sent_from_server = false, int param = 0){ return true; };
238 int GetCurrentStateEventID() { return -1; }
239 int GetCurrentStateEventType() { return -1; }
240}
eBleedingSourceType m_Type
Определения BleedingSource.c:25
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
Определения Effect.c:49
override int GetCurrentStateEventID()
Определения InfectedSoundEventHandler.c:38
override int GetCurrentStateEventType()
Определения InfectedSoundEventHandler.c:47
override bool PlayRequestEx(EPlayerSoundEventID id, bool sent_from_server=false, int param=0)
Определения PlayerSoundEventHandler.c:148
EPlayerSoundEventID
Определения PlayerSoundEventHandler.c:3
EAnimPlayState PlayRequest()
Определения SmptAnimMeta.c:65
AbstractWave m_SoundSetCallback
Определения SoundEvents.c:86
AbstractWave GetSoundSetCallback()
Определения SoundEvents.c:160
bool IsSoundCallbackExist()
Определения SoundEvents.c:115
bool IsDestroyRequested()
Определения SoundEvents.c:125
bool CanPlay()
Определения SoundEvents.c:130
void ~SoundEventBase()
Определения SoundEvents.c:96
int m_SoundVoiceAnimEventClassID
Определения SoundEvents.c:89
int GetSoundEventType()
Определения SoundEvents.c:155
bool IsSkipForControlled()
Определения SoundEvents.c:102
bool m_RequestDestroy
Определения SoundEvents.c:90
int GetSoundEventID()
Определения SoundEvents.c:150
int m_Param
Определения SoundEvents.c:93
string m_SoundSetNameRoot
Определения SoundEvents.c:91
bool m_SkipForControlledCharacter
Определения SoundEvents.c:92
void Tick()
Определения SoundEvents.c:107
Определения PlayerBaseClient.c:2
bool Play()
Определения SoundEvents.c:135
void AbstractWave()
Определения Sound.c:167
void Stop()
Stops all elements this effect consists of.
Определения SoundEvents.c:142
void OnPlay()
Определения Sound.c:206