131{
140
141
143 {
145 }
146
147
149 {
151 }
152
154 {
156 {
158 }
159 }
160
162 {
164 {
165 return true;
166 }
167
168 return false;
169 }
170
172 {
174 }
175
177 {
178 return true;
179 }
180
182 {
183 return true;
184 }
185
187
189 {
191 {
193 }
194 }
195
197 {
199 }
200
202 {
204 }
205
207 {
209 }
210}
211
212class SoundEventHandler
213{
215
220}
eBleedingSourceType m_Type
int m_ID
ID of effect, given by SEffectManager when registered (automatically done when playing through it)
override int GetCurrentStateEventID()
override int GetCurrentStateEventType()
override bool PlayRequestEx(EPlayerSoundEventID id, bool sent_from_server=false, int param=0)
AbstractWave m_SoundSetCallback
AbstractWave GetSoundSetCallback()
bool IsSoundCallbackExist()
bool IsDestroyRequested()
int m_SoundVoiceAnimEventClassID
bool IsSkipForControlled()
string m_SoundSetNameRoot
bool m_SkipForControlledCharacter
void Stop()
Stops all elements this effect consists of.