96{
105
107 {
110 }
111
112
114 {
116 }
117
119 {
121 {
123 }
124 }
125
127 {
129 {
130 return true;
131 }
132
133 return false;
134 }
135
137 {
139 }
140
142 {
143 return true;
144 }
145
147 {
148 return true;
149 }
150
152
154 {
156 {
158 }
159 }
160
162 {
164 }
165
167 {
169 }
170
172 {
174 }
175}
176
177class SoundEventHandler
178{
180
186}
eBleedingSourceType m_Type
override int GetCurrentStateEventID()
override int GetCurrentStateEventType()
override bool StopRequest(EPlayerSoundEventID id, bool sent_from_server=false, int param=0)
override bool PlayRequestEx(EPlayerSoundEventID id, bool sent_from_server=false, int param=0)
AbstractWave m_SoundSetCallback
AbstractWave GetSoundSetCallback()
bool IsSoundCallbackExist()
bool IsDestroyRequested()
int m_SoundVoiceAnimEventClassID
bool IsSkipForControlled()
string m_SoundSetNameRoot
bool m_SkipForControlledCharacter
void Stop()
Stops all elements this effect consists of.